using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.InputSystem;

public class InputSystem : MonoBehaviour
{
    public PlayerInputActions inputActions { get; private set; }
    private void Awake()
    {
        inputActions = new PlayerInputActions();
    }

    public void Enable()
    {
        inputActions.Player.Enable();
        Cursor.lockState = CursorLockMode.Locked;
    }
}
